Octane 2020 Mac is a real-time, physically correct 3D rendering engine that uses GPUs instead of CPUs for processing. This is a relatively new approach, as traditional graphics rendering was done on CPUs instead. Graphics processors are ideal for highly parallel tasks like rendering, though, and it is easier to fit multiple video cards in a single computer than multiple CPUs. It’s a GPU-powered renderer, which is really fast. With the latest 4th version, it also got extremely smart.
Octane for Mac include:
- Framing shots
- Adding materials and lights
- Rendering your first image
- Using the Live Viewer
- Creating Octane materials
- Mixing and blending materials
- Working with lights and cameras
- Rendering objects such as hair, particles, and fog
- Creating render settings presets
- Rendering animation.
Octane Render 4.0 Mac Features:
- Otoy has released OctaneRender 4.0, the long-awaited update to its GPU production rendere.
- The release integrates Brigade, Otoy’s real-time path tracing engine, into OctaneRender, speeds up scene updates by up to 100x.
- Otoy has also announced that the software will be free to use on two GPUs, including access to 12 of the company’s integration plugins.
- First announced in April 2016, OctaneRender 4.0 was originally supposed to ship last year, although the original roadmap has slipped considerably since then: the current stable.
- Although it’s still an experimental preview, today’s release shows that development work on version 4.0’s original key features is advancing and throws in some exciting new features of its own.
- Integration of the Brigade engine, major speed boosts to scene loading and updating.
- The integration, which gives OctaneRender a new “game-engine-like scene graph”, promises considerable speed boosts.
- Otoy claims that scenes load up to 10x faster than in version 3.x, and update up to 100x faster a “night and day difference” that makes it possible to scrub through FBX and Alembic animations in real time.
- There is also a new system for handling out-of-core geometry, making it possible to render scenes too large to fit into available GPU memory without the speed hit usually associated with the process.
- The division of scene assets between in-core and out-of-core memory is handled by the first of the new AI-based technologies that Otoy has just announced: the AI Scene system.
- According to Otoy, the system models the visibility of surfaces within the scene on a per-view basis to maintain optimum performance for out-of-core-geometry.
- The second AI-based technology, AI Light, improves sampling, particularly in scenes with many point lights.
- As a machine learning system, its performance “improves as you render more samples”, and it can be used in conjunction with OctaneRender’s existing Adaptive Sampling system.
- According to Otoy, it makes a big (6-10x) difference in multi-point/spot light scenes presumably in the time taken to resolve the render to an acceptably low noise level.
- Unlike Nvidia’s AI-based OptiX 5.0 denoising system, recently integrated into V-Ray Next, it isn’t a post process, but is calculated in real time during the render itself.
- AI Denoiser works from internal perceptual models of material, spectral irradiance and scene data before conversion to RGB in the viewport.
- Other new features planned between the current preview build and the final release include a rounded edge shader, and random walk subsurface scattering.
- There will also be a new Open Shading Language-based AOV mixer, and deep pixel, multi-view and light field rendering will be improved.
- Otoy also plans to introduce a new ubermaterial eventually a universal layered material presumably along the lines of the principled Disney shaders found in many other renderers.
- OctaneRender will also be expanded: instead of getting access to a single integration running on up to two GPUs, users will get all of the plugins, support for up to 20 40 GPUs, and a second slave licence.
- The current perpetual licences of the software will be transitioned into an “enterprise tier” with support for up to 200 networked GPUs, and Nvidia’s NVLink GPU interconnection technology.
- Since the original preview, the firm has released a steady stream of updates to the software: initially just bugfixes, but more recently, adding some significant new features.
- The ubermaterial has been added, and supports light transmission, dispersion, thin film interference, and emission among other things, making it possible to recreate coated materials like car paint.
- The OctaneRender 4.0 XB4 update, released late last month, added support for light linking and universal light exclusion, enabling users to control which lights in a scene illuminate individual surfaces.
- To that, the new RC 1 build adds a second AI denoising system specifically trained to denoise volumes and volume passes and the option to import individual layers from multi-layer EXR files.
- The update also introduces texture compression when rendering: according to Otoy, compressed textures occupy as little as 1/8 of the VRAM required for uncompressed files and are often visually identical.
- The company has also raised the number of GPUs supported in the OctaneRender Studio subscription edition from 20 to 40.
- Mac OS X Kodiak, 10.0 (Cheetah), 10.1 (Puma), 10.2 (Jaguar), 10.3 (Panther), 10.4 (Tiger), 10.5 (Leopard), 10.6 (Snow Leopard), 10.7 (Lion)
- OS X 10.8 (Mountain Lion), 10.9 (Mavericks), 10.10 (Yosemite), 10.11 (El Capitan) and
- macOS 10.12 (Sierra), 10.13 (High Sierra), 10.14 (Mojave), 10.15 (Catalina) and Later Version.
- Supported hardware: Intel or PowerPC Mac.
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Link working on Mac
Thanks for your info
Thanks for your info