Nuke Studio 2021 Mac range offers cutting-edge toolkits covering node-based compositing, editorial and finishing across solutions that deliver unparalleled speed, functionality and collaboration possibilities. Whether you’re a single shot compositor or working across projects end to end, you can find all the tools you need to get the job done fast.
NUKE’s powerful node-based compositing toolset gives you the power and flexibility to create with confidence. Nuke Studio Mac Crack includes all of the 2D compositing tools you’d expect, together with a full 3D system, plus tools for stereoscopic film and deep compositing built right in. The Foundry Nuke Studio Crack Mac unparalleled flexibility, customisation and collaboration help you and your team get the highest quality results fast. This award-winning toolset is the core that the NUKE range is built on.
The Foundry Nuke Studio MAC Features:
Highest quality results
Used by many of the best VFX houses in the industry on the biggest blockbuster movies, NUKE makes producing pixel perfect, film-grade results both painless and creatively satisfying.
Complete compositing toolkit
NUKE’s advanced node-based compositing toolset includes over 200 different nodes, plus a true 3D system, deep compositing tools and support for stereoscopic workflows in the base application.
Speed and efficiency
Work quickly and interactively with NUKE’s cutting-edge toolkits, GPU acceleration and fluid workflows. Everything you need to get the job done fast is built in and ready to go.
NUKE’s node graph, resolution-independent processing, and collaborative nature ensure that the scope of work you can handle with NUKE—both technically and creatively—is unmatched.
Efficient, collaborative workflows lie at the heart of the NUKE range. Whether you’re working in a group of artists or running an effects department, NUKE makes teamwork seamless.
Open and customizable
With major operating system support, low hardware requirements, a Python API and seamless compatibility with other members of the NUKE family, NUKE is a perfect fit for your pipeline.
- BUG ID 158422/199269 – FrameHold: A new Set to Current Frame button has been added to the Properties panel.
- BUG ID 421243 – Nuke’s Preferences > Project Defaults > Color Mangement options are now the same as Nuke Studio’s, allowing you to set separate Default Color Transforms on a file type basis.
- BUG ID 453754 – Particles: The deprecated particleT attribute has been removed, resulting in a minor performance improvement. particleT was used to determine the age of the particle, but this information can be calculated from the particleStartTime attribute and the current time.
- BUG ID 457334 – CaraVR: The C_GenerateMap gizmo has been replaced by a plug-in for Nuke 13.0. This work includes the addition of a new Format control, which allows you to set the format of output ppass or stmaps when the node is not connected to a parent node. When the Source input is connected to any other node, the format is obtained from the parent node and the Format control is disabled.
- BUG ID 137121 – Nuke crashed on start up if the disk cache location set in the Preferences was no longer available.
- BUG ID 328844 – OFX: Inserting a CornerPin node after an OFX plug-in, such as Mocha Pro, occasionally caused Nuke to crash.
- BUG ID 333902 – Monitor Out: The Viewer gain and gamma controls did not affect the monitor display when Viewer GPU acceleration was enabled.
- BUG ID 349441 – Monitor Out: Switching from Kona3G card Monitor Out to floating window output caused Nuke to crash.
- BUG ID 379806 – Python: The Hiero example file spreadsheet_csv_export.py did not work as expected.
- BUG ID 401016 – Python: Calling Gizmo.filename() returned the value of a gizmo’s file knob, rather than the gizmo’s location on disk.
- BUG ID 401881 – Windows only: Custom shortcuts using Shift and keypad numbers could not be initialized.
- BUG ID 412043 – Windows only: Case mismatches in file paths were not handled as expected.
- BUG ID 419327 – DNxHD and DNxHR .mov files did not display different codec information in the Read node’s Properties panel.
- BUG ID 431846 – Shuffle2: Expression linking Input or Output Layer controls to a channel control in another node caused Nuke to crash.
- BUG ID 431886 – Dragging files into the Project bin occasionally caused Nuke Studio and Hiero to become unresponsive.
- BUG ID 432704 – Shuffle2: Channels and layers that were not available were occasionally displayed in the Properties panel.
- BUG ID 433153 – UI: The overlay and guides menu was occasionally disabled if it included custom guides.
- BUG ID 438360 – Documentation: The NDK documentation for Setting up Projects and Compilers was out of date.
- BUG ID 441045 – Read/Write: DNxHR .mov files Imported into Nuke were identified incorrectly as DNxHD.
- BUG ID 447701 – macOS only: 3D Viewer rotation handles were drawn incorrectly on machines with certain GPUs.
- BUG ID 447820 – Deep: Viewing a DeepMerge node with deep.front and deep.back set to inf values caused Nuke to crash.
- BUG ID 448363 – BlinkScript: Creating unsigned variables using uint displayed an error when GPU acceleration was enabled.
- BUG ID 457741 – User Knobs: Adding multiple Group knobs in the Project Settings properties panel only created one endGroup knob.
- BUG ID 459491 – Read/Write: Reading DNx .mov files drew the Read node’s Properties panel incorrectly.
- BUG ID 461787 – UI: The toolbar at the top of Nuke’s Viewer was slightly larger in 3D mode than 2D mode.
- BUG ID 461854 – Read/Write: Reading legacy mov32 files using the mov64Reader displayed a persistent error in the timeline Viewer.
- BUG ID 463633 – Colorspace: Exporting a script with various output colorspaces displayed an Invalid LUT selected error.
- BUG ID 464353 – Median nodes did not produce the correct result at the edges of certain images.
- BUG ID 464372 – Python: Nuke cannot load movWriter from an external version of Python.
- BUG ID 464455 – Python: The foundrySG_Example.py example and documentation did not work as expected.
- BUG ID 464508 – Transform: Adjusting the scale control in a Transform node’s Properties panel with show overscan active in the Viewer settings caused Nuke to crash.
- BUG ID 465012 – Python: FnFilenameField.py was missing an import of QtCore.QEvent and displayed errors in the console.
- BUG ID 465045 – Read/Write: The info bar overlay in Nuke Studio’s Viewer displayed a one frame offset for .mov and .mxf files compared to the source timecode.
- BUG ID 465303 – Deep: Scripts with DeepRecolor nodes upstream of DeepToImage nodes caused Nuke to crash.
- BUG ID 465375 – Tags: Selecting shots with tags on the timeline was slow compared to shots without tags.
- BUG ID 467078 – Python: Renaming tags using the setName() function did not work as expected.
- BUG ID 468211 – UI: Dragging widgets between panes occasionally named tabs incorrectly
- Mac OS X Kodiak, 10.0 (Cheetah), 10.1 (Puma), 10.2 (Jaguar), 10.3 (Panther), 10.4 (Tiger), 10.5 (Leopard), 10.6 (Snow Leopard), 10.7 (Lion)
- OS X 10.8 (Mountain Lion), 10.9 (Mavericks), 10.10 (Yosemite), 10.11 (El Capitan)
- macOS 10.12 (Sierra), 10.13 (High Sierra), 10.14 (Mojave), 10.15 (Catalina), 11.0 (Big Sur) and Later Version.
- Supported Hardware: Intel or Apple Chip (M1) or PowerPC Mac.